Here is a list of some improvements in RE6:
- Combat Mechanics- The controls for shooting has greatly improved. Now you can actually move while firing and reload while moving. Equipping weapons is a lot easier now since you can cycle the weapons on the d-pad, as well as the grenades and first aid spray.
- Melee System- The added melee system gives new innovative ways to fight against the zombies and J'avo. As opposed to having to stun enemies to go into melee in previous games, you can actually go into fights only using melee.
- 4 Player Co-op- While RE5 introduced us with the co-op system, RE6 took it a step further. There are now moments in the campaign where up to 4 players will fight together in a situation. I like how the game crosses over with two different campaigns and connect to other players who are near the same point in the game.
- Agent Hunt Mode- This is a new mode that is quite creative. Players can play as the very enemies you fought. Like the same way as 4 player co-op, the game will find points where people are playing and throw you into a game and fight against the human players. Every enemy has different moves and I especially think has good replay value.
- Multiple Campaigns- The game contains 4 unique campaigns each with a new feeling and genre, as if taking former games and combining them into a big game. Leon's campaign focuses more on the survival horror; almost a similar feeling as RE2. Chris's campaign has an action feel like RE5. Jake's campaign has the constant struggles of a returning enemy like RE3. And Ada has the sneaky feeling like RE4.
- New Characters- As much as it is to have famous Resident Evil characters return, it was good to see fresh new faces. The new characters have their motives to fight in this struggle against the enemy and I love it. My favorite is Jake. He is the son of Wesker and in a way shows the Wesker bloodline still running in the series.
- Inventory Menu- People complained that it was difficult to use the menu in RE5 and that it should be fixed. And unfortunately the inventory is the same in RE6. The problem is that it is in real time and you have to rush your way through the menus to accomplish your task. I have heard people wishing to have the same menu like RE4. But in my opinion the real time menu makes the fear more realistic and doesn't break the mood.
- Inventory Space- Another problem with the inventory is there so few spaces. With all the weapons you will accumulate and ammo, you will occasionally find yourself max out with ammo and have to drop some of your gear to give more room for other equipment.
- Unable to Share Weapons- In RE5 it was fun to exchange weapons with your partner and that really makes you feel like a team. In RE6, you are stuck with the weapons you got. In each campaign, there are a set of weapons that both characters will get. However, if you want to share the default weapons, you will find it impossible. This makes the teamwork seem limited.
- Skill Points- The new currency is skill points. They are used to buy upgrades for the character and even infinite ammo. There are upgrades for the campaign, Mercenaries, and Agent Hunt. The problem is most skills are way too expensive, even more so than RE5. And unfortunately there is no fast way to farm skill points except going through chapters again.
- Co-op AI- If you are playing the game single player, then you will be using the traditional AI partner. And unfortunately, the AI is the same as in RE5. There will be times where your partner will most likely get in your way. And even though there are more commands, most of the time, the AI partner doesn't follow them.
- Storyline- Not to say the story of the game is completely bad, but it seems to repeat ideas from previous games. I find the story not to be original. And also, the villains don't seem to have the dark tone like Wesker. I think the story should have ended with Wesker's death. But instead they have to reveal a weak story that shouldn't be necessary.